So im having problems with my code which is
Enemy
using UnityEngine;
using System.Collections;
public class Enemy : MonoBehaviour {
// Use this for initialization
public void OnCollisionEnter(Collision collision)
{
PlayerHealth playerHealth = collision.gameObject.GetComponent();
if(collision.transform.tag == "Player")
{
if(playerHealth == null) return; // Get out.
playerHealth.ChangeHealth(-10);
print ("OW!!!");
}
}
// Update is called once per frame
void Update () {
}
}
And PlayerHealth
using UnityEngine;
using System.Collections;
public class PlayerHealth : MonoBehaviour {
// Use this for initialization
int Health = 100;
public void Start () {
}
public void ChangeHealth(int howMuch){
this.Health += howMuch;
//Are we dead?
this.CheckForDead();
}
private void CheckForDead(){
if(this.Health < 1) {
Application.LoadLevel("GameOver");
}
}
}
my collision detection doesn't work my player (Capsule) is a rigidbody and my capsule (Enemy) is a normal Collider nothing so i made my enemy a rigidbody and deleted the capsule Collider but the enemy now falls through the terrain floor
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